(1) Freighter
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
2
0:06:31
10
0
1
0
1
0:00:09
600
1
A ship designed for fast logistics and transportation. It features reinforced titanium outer walls processed from Crystals, making it ideal for commercial cargo transport.
Required Buildings: Shipyard Lv.1
Required Parts: Hyper Engine 5, Cargo Bay 5
(2) Probe
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
10
0:05:00
4
0
1
0
1
0:00:18
10
1
A reconnaissance ship at the forefront of the fleet. More Probes than the enemy's Probe increases the chances of initiating attacks during the battle.
Fleet's Initial Attack Success Probability: Probe count + Luck
Required Buildings: Stealth Tech Lab Lv.3, Construction Tech Lab Lv.1, Shipyard Lv.1
Required Parts: Hyper Engine 2, ECM Systems 1, Sensor Array 2
 (3) Fighter
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
25
0:06:00
4
0
3
0
1
0:00:17
4
1
A small combat ship with limited firepower, but its advantages lie in its high speed and low cost.
Required Buildings: Nano Process Centre Lv.5, Construction Tech Lab Lv.3, Shipyard Lv.1
Required Parts: Hyper Engine 2, Cannon 2
(4) Bomber
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
60
0:07:19
10
0
4
0
1
0:00:32
5
2
Equipped with aerial bombardment missiles, the Bomber is designed to target and strike planetary defense structures.
While the Bomber excels in efficiency against Defense Towers compared to other ships, its offensive power against enemy vessels is relatively weak.
Required Buildings: Defence Research Lv.10, Construction Tech Lab Lv.9, Shipyard Lv.1
Required Parts: Hyper Engine 2, Missile 2, Sensor Array 1
(1) Corvette
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
86
0:08:06
40
0
22
1
1
0:02:05
1100
5
The Corvette boasts stronger firepower compared to small-sized ships and has the highest cargo capacity among medium-sized ships.
Required Buildings: Defence Research Lv.7, Construction Tech Lab Lv.10, Planetary Shield Lab Lv.7, Shipyard Lv.1
Required Parts: Impulse Engine 3, Cannon 5, Cargo Bay 5
(2) Frigate
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
60
0:14:17
200
80
7
1
1
0:15:00
60
6
The Frigate is a modified ship based on the Corvette, designed to accommodate assault marines. Along with the Carrier, it is capable of transporting marines.Â
Frigates (along with Carriers) are required for planetary occupation. However, they are relatively weak in ship-to-ship combat.
Required Buildings: Construction Tech Lab Lv.11, Barracks Lv.10, Shipyard Lv.1
Required Parts: Impulse Engine 3, Missile 1, ECM Systems 2, Life Support System 7
(3) Destroyer
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
120
0:11:32
60
0
45
2
2
0:05:25
225
12
Destroyer stands as a prominent mid-sized ship, boasting enhanced offensive and defensive capabilities.
Required Buildings: Nano Process Centre Lv.15, Construction Tech Lab Lv.15, Shipyard Lv.1
Required Parts: Impulse Engine 4, Beam 2, Cannon 6, Shield Generator 2, Hull Plating 2
(4) Missile Destroyer
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
90
0:12:00
50
0
30
2
3
0:04:35
130
11
The Missile Destroyer is armed with reinforced missiles and proves to be effective against Battleships.
Required Buildings: Defence Research Lv.15, Construction Tech Lab Lv.15, Shipyard Lv.1
Required Parts: Impulse Engine 4, Missile 4, ECM Systems 2, Cargo Bay 8
(1) Cruiser
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
320
0:13:38
350
0
280
2
5
0:48:20
4800
77
Cruiser is a large-sized ship with excellent maneuverability and high cargo capacity.
Required Buildings: Defence Research Lv.15, Construction Tech Lab Lv.20, Planetary Shield Lab Lv.15, Shipyard Lv.1
Required Parts: Warp Engine 10, Beam 4, Cannon 12, Shield Generator 10, Hull Plating 10, Cargo Bay 20
(2) Carrier
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
100
0:20:00
290
4800
50
2
1
0:50:00
3720
100
With weaker offensive capabilities, Carrier is a ship specialized in marine transportation for planetary occupation after fleet battles.
If the fleet wins, the marines on the Carrier will fight the defending marines on the target planet.
Required Buildings: Construction Tech Lab Lv.22, Barracks Lv.20, Shipyard Lv.1
Required Parts: Warp Engine 7, Shield Generator 9, Hull Plating 5, Life Support System 75, Sensor Array 4
(3) Battleship
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
520
0:15:47
900
0
420
3
10
2:00:00
2400
170
The Battleship is a large-sized ship with formidable offensive power in fleet battles.
Required Buildings: Nano Process Centre Lv.20, Construction Tech Lab Lv.24, Shipyard Lv.1
Required Parts: Warp Engine 20, Beam 10, Cannon 50, Missile 20, Shield Generator 30, Hull Plating 10
(4) Dreadnought
Durability (HP)
Speed (time/parsec)
Crew
Assault Marines
Attack Power
Defence Power
No. of Attacks
Construction Time
Transport Capacity
Required Control power
1200
0:21:25
300
200
3000
1
1
3:20:00
10000
300
The Dreadnought is a powerful ship capable of destroying asteroids and possesses tremendous firepower.Â
It is highly efficient in eliminating Defense Towers.
Required Buildings: Defence Research Lv.20, Stealth Tech Lab Lv.10, Construction Tech Lab Lv.25, Planetary Shield Lab Lv.10, Shipyard Lv.1
Required Parts: Warp Engine 30, Beam 40, Shield Generator 10, Hull Plating 10, ECM Systems 50, Sensor Array 10, Cargo Bay 40